I'm still writing out how I am going to do it but I get stuck on how frames per second are made, do they magically appear in my game or do I need to program them myself. I've wrote a simple version of the Pokemon franchise before, where you could walk around, randomly encounter monsters and they just had varying levels and properties. However the character walked 1. That's what I wanted but I couldn't get my finger on it. Now I'd like to work out something similar, a character that walks around, collects stuff and does little quests along the way. I'd like the character to walk smoothly and the NPC's as well. I'd like to know how I to make my game 6. I press a button 6. I want my character to walk a number of pixels, take as an example 3. How do I code this ? I'm looking for a very particular answer and you might not get what I'm looking for from the text above so I'll list down the answers I'm not looking for to make it easier. I'm not looking for: Tips on where to programming a game, like in unity. Loads of code lines. Tutorials for making games. How to Program a FPS counter. I'm looking for: An explanation to how it's coded, or how it magically appears. As little lines of example code to understand how it's done that way. If it can't be done in web apps, tell me why. Links to helpful sources of information that could help me understand FPSWhat I've already tried to find the answer: Go through a lot of Google search terms, I tried a lot of different approached on what search terms I should use but it either send me to pages on how to program a FPS counter or a first person shooter. Check out wether Stack overflow already had the answer by trying a bunch of different search terms as well. Trying to find out how they do it in Unity. I'm not sure wether I'm not using the right search terms, but I've used quite a bunch involving . If you know a better way to address my problem or know better search terms please tell me that as well. Kerbal Space Program Frames per second, Kerbal Space Program system screen resolution performance.
Frames per second on Scratch by macromania.
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December 2016
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